Removing the palette and setting the image back to 16 million colours is usually the best way to go when recolouring official units. All units are saved with a 256 colour palette. How exactly is it not working for you? Does the game just not load the image at all? (Remember, don't encrypt graphical files)Ģ. It's never failed for me and not just for TPC but also for the vanilla game. This option was used to help save memory and reduce lag when not cached. All the custom units / buildings / features that I've added to the game were all done with the RLS option (it still saves as. (Use the RLS option as that reduces the files size without effecting the quality.)ġ. Of course, you'll need to set up the "special colours" which I'm sure you already know about (magenta shades and team colours).Īfterwards, if you have access to the infinite graphics compressor, then use that to turn them into. (I think I've already ruled out DPI which is known to cause issues with text dialogs.)īut anyway, when recolouring official units, it's usually better to promote them to full colour before modifying them, so their strange format doesn't interfere. We've suspected it's to do with the palette and what you've said essentially confirms that. Internally it's been causing lag for us (which we have since remedied). You can take one of their units and re-save it with no modifications but now it's worth more in memory. The program that I2 initially used to saved their images must have saved the files with all but no-extra data tacked on or something like that. There's something odd with the official units that we haven't figured out yet. (Spell casting is the 6th animation for a unit) You'll need to edit that in order to get the animation to play and not crash the game. ani file for the Blackguard and no - the vanilla one does NOT support animation for spell casting. ani files directly myself (with the XCR/hex editor tool). ani file itself (assuming we're talking about the same. Other times the values just don't seem to correspond to the. In some cases it displays negative values for something that is clearly positive and works in game. ani editor - I've never really understood what it was doing when I tried using it. arm files also makes them able to be edited directly with the XCR editor that has a built in Hex editor.Īs for the. I can't recall whether the game can actually read those files when not encrypted, but I've got myself into the routine of encrypting all but graphical files across the whole game. Don't encrypt the graphics - the game doesn't like that.
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